The narrative is very well-written and paced, it kept my attention from start to finish. Psychonauts 2 fills you in with a video that neatly sums up the events in the first game when you start a new game. If you haven’t played the first Psychonauts, you shouldn’t worry. However, he couldn’t relish the time for too long as trouble immediately started brewing. So, when he finally joined the Psychonauts as an intern, it was a dream come true. He has memorized every detail of the careers of the Psychic 6, the organization’s founders, through the psychic detective comics that he cherishes and often refers to throughout both installments. Raz has revered the group for most of his life. Our hero Razputin Aquato, aka Raz, just officially joined the organization he has looked up to his entire life, the Psychonauts, an international psychic espionage organization. The story of Psychonauts 2 picks up right after the events of the first game. Dare I say, it is easily Double Fine Production’s finest game to date. It takes everything that people loved about the first entry and cranks it up to 11. In this day and age of games being platforms and operating as a service, it is refreshing that Psychonauts 2 sticks to its roots. The long-awaited sequel to the cult classic Psychonauts was only 16 years in the making. But parents should also note that it comes with its own share of minor sticky bits and winking innuendo to navigate around as well.Psychonauts 2 is finally in our hands. There’s no question that Psychonauts 2 is a creative construct that blends humor and fun action with a unique approach to the idea of mental health issues. A few bits of language, including uses of “a–” and “dang.” Game Summary In addition to all that, we hear odd references to reanimating the dead (such as books titled Razing the Dead the EZ Way and The Home Necromancy Workbook”). Other biological elements in the game include vomiting, gas-passing and nose-picking visuals, and the like. There are also bits of crude and suggestive inuendo in the comedic banter, including winking references to people “fooling around,” “hooking up” and the “fun bits” of having a baby. And there are references to drinking beer and whiskey in the dialogue, along with some clever, drug-focused quips such as, “He looks like an injectable, but really he’s a pill.” Other anthropomorphized characters smoke cigars. One character smokes cigarettes non-stop. And players actually dealing with some of the artistically portrayed mental health issues could find the on-screen struggles unsettling. Violence isn’t heavy or gory, but the platforming combat can be frenetic as characters get blasted with fire, hit with explosions, and punched and bashed around. Ultimately this is not only an adventure spattered with revenge and deception, but a game that takes players symbolically through the concepts of empathy and healing. It creates monster personifications of emotions such as anger and regret, and it pits players against bad ideas and serious issues such as addiction, anxieties, and delusions. The game contains what it calls “artistic interpretations” of mental health conditions. But it soon becomes clear that Psychonauts 2 is also deftly exploring mental issues and trauma. This humor-laced adventure platformer initially feels like a quirky take on fighting evil and enduring bullies. A recap video summarizes that adventure while setting up this one. Though Psychonauts 2 is a continuation of the earlier game, you don’t have to be familiar with that 2005 title to play this one. There, he’ll use his developing collection of psychic abilities (including pyrokinesis and telekinesis) to uncover clues, free people from their own mental imprisonment and find a dastardly villain. It’s up to an acrobatic intern named Raz to psychically project himself into the minds of both friends and foes. Not only have the Psychonauts learned that there is a mole within their headquarters, they’ve also gotten wind of a dangerous plot that may well destroy the world. Instead he’s placed in the intern pool with a gaggle of other spy wannabes who aren’t so happy about his arrival.īut there’s no time to worry over petty rivalries. Upon arriving at the Psychonaut base, however, Raz finds that he’s not automatically ushered into the ranks of the psychic spies. In the first game, he proved his mettle by rescuing the head of the Psychonauts, Truman Zanotto, after that leader was kidnapped. The hero of the story is a young acrobat named Razputin “Raz” Aquato who recently left life in his family’s circus to become an international psychic spy-otherwise known as a Psychonaut. And though it’s being released 16 years after the first title, the newest entry follows on immediately after the events of that game. Psychonauts 2 is a direct follow up to the first two games in the Psychonauts series.
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